Joey Huang
she/her
Assistant Professor
Department of Teacher Education and Learning Sciences
joeyhuang@ncsu.edu WebsiteBio
Dr. Huang is an assistant professor of Learning, Design, & Technology at North Carolina State University. Coming from a background in educational psychology and computing, her research focuses on computational thinking, educational technology and design, and STEM learning that prepares learners to thrive in an AI-driven future. Previously, she was a postdoctoral researcher in Computer Science at the University of California, Irvine. Her work has been recognized with honors such as an ACM CHI Honorable Mention, an ISLS Best Paper nomination, and AERA’s Best Paper. She specializes in AI-enabled educational technologies and studies how learners co-design with AI in STEAM contexts. Overall, her work aims to create personalized, interactive, hands-on learning experiences for K–12 and undergraduate students, supporting engaging pathways into STEM. More about Dr. Huang’s research — https://www.joeyjenhuang.com/
Education
Ph.D. Major: Learning and Developmental Sciences, Minor: Qualitative and Quantitative Research Methodology Indiana University Bloomington
M.A. Educational Psychology The University of Texas at Austin
Area(s) of Expertise
Dr. Joey Huang’s research lies at the intersection of the learning sciences, computational thinking, and educational technology, with a focus on designing engaging STEM learning experiences. Her work examines how hands-on, interdisciplinary activities—including fiber crafts, robotics, and creative computing—deepen students’ computational thinking and problem solving. She has extensive experience designing educational tools and platforms, including AI-enabled learning environments and augmented reality (AR) systems for workforce upskilling. Her research uses mixed methods to investigate collaborative learning, learner motivation and agency, and learning outcomes in technology-enhanced settings.
Publications
- Designing Looms as Kits for Collaborative Assembly , (2025)
- Deepening children’s STEM learning through making and creative writing , International Journal of Child-Computer Interaction (2024)
- Parsing the Use of Computational Concepts with Scratch Projects , Computer-supported collaborative learning/The Computer-Supported Collaborative Learning Conference (2024)
- "Where is the Zaxis?”: Negotiating understanding of servo rotation through gestures and tools , 17th International Conference of the Learning Sciences (ICLS) (2023)
- Exploring Algorithm Building Through Designing and Making Kinetic Sculpture , Proceedings. (2023)
- Exploring algorithm building through designing and making kinetic sculpture , 17th International Conference of the Learning Sciences (ICLS) (2023)
- LearnIoTVR: An End-to-End Virtual Reality Environment Providing Authentic Learning Experiences for Internet of Things , Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (2023)
- RoboLoom: Collaboratively re- crafting CS education , 3rd Annual Meeting of the International Society of the Learning Sciences (ISLS) Annual Meeting 2023 (2023)
- SPEERLoom: An Open-Source Loom Kit for Interdisciplinary Engagement in Math, Engineering, and Textiles , (2023)
- Studying Interdisciplinary Collaboration as a Core Skill , Proceedings of the International Conference on Computer-supported for Collaborative Learning (2023)
Groups
- Adult Workforce and Continuing Professional Education
- Computers and Learning
- Creativity
- Curriculum & Instructional Design
- Design-Based Research
- Diverse Learners
- Faculty
- Friday Institute
- Informal Education
- Instructional Design
- Instructional Development
- Instructional Technology
- Learning Sciences
- Mixed-Methods
- STEM Education
- Teacher Education & Professional Development
- Technology
- TELS
- Women in STEM
- Workforce Development & Vocational Education
- Workplace Learning